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Binding: PaperbackDewey Decimal Number: 006.66 EAN: 9780321502797 Edition: 1 ISBN: 0321502795 Label: Addison-Wesley Professional Manufacturer: Addison-Wesley Professional Number Of Items: 1 Number Of Pages: 468 Publication Date: August 03, 2008 Publisher: Addison-Wesley Professional Studio: Addison-Wesley Professional Related Items:
Browse for similar items by category: Click to Display Editorial Review: Product Description: OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now. In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes:
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![]() Rating: - Not for iPhoneDon't make the same mistake I did! While this maybe a fine book, it cannot be used for iPhone development. OpenGL ES 2.0 is not backwards compatible with OpenGL ES 1.1 (which is what the iPhone uses). I knew ahead of time what version iPhone used but figured it would be backwards compatible so why bother buying an older book? If that's what you're after then get another book or just download the 1.1 spec from the web. In association with Amazon.com | |