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 : Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement)

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Binding: Hardcover
Dewey Decimal Number: 793.93
EAN: 9780786926480
ISBN: 0786926481
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 224
Publication Date: February 14, 2003
Publisher: Wizards of the Coast
Release Date: February 01, 2003
Studio: Wizards of the Coast




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Editorial Review:

Product Description:
A New Breed of Adventurer

Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw.

This supplement for the D&D game provides everything you need to play a monster as a character or to make the monsters your heroes fight even more formidable. Inside are over 50 all-new monster classes that show how creatures develop their characteristics and abilities as they gain levels. Along with new prestige classes and monster templates, Savage Species also features new feats, spells, magic items, and more.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook and the Monster Manual.




Customer Reviews
Average Rating:  out of 5 stars

Rating: 2 out of 5 stars - excessive and a little confusing
The idea of playing monster pcs is really neat and interesting, but most of how to do that is covered in the monster manuals and is much easier to understand. I was a little befuddled at the many templates, which are neat unto themselves, I just don't really see spending time creating these creatures in a campaing. They are plenty of monsters and other supplemeants to create baddies for your pcs to deal with. A flying dog? Okay, so just have a dog with wings, no 'winged creature' templete really ... Read More



Rating: 4 out of 5 stars - Review for the Savage Species
It's a good aid for dungeon masters. Expecially when characters want to play something other than the standard character classes.
Many worked out examples and lots of guidelines for setting up your own monsters as player characters.



Rating: 3 out of 5 stars - A Mixed Result
Though this text is a handsome volume, packed with cool ideas and tons of crunchy bits, and moreover though I happen to like it quite a lot, it does not fully overcome the charges levelled against it, namely:

--it is a partial rehashing of 2E's *Complete Book of Humanoids* (which is less serious than the following, since 3E is basically just a rehashing of 2E in general),

--its unfortunate partial obsolescence (3.5E does indeed provide LA for each "playable" creature in the ... Read More



Rating: 2 out of 5 stars - This book is not necessary with 3.5
If your playing with the 3.5 player's handbook, monster manual, and dungeon master's guide; this book is unnecessary. Because many ELs and LAs have been adjusted, and the entire system for LAs has been simplified with 3.5, this book has been rendered somewhat obsolete. It's best remaining features are some of it's example content (spells/feats/example progressions), but this book isn't going to be as helpful at a 3.5 table running a game using level adjustments.



Rating: 2 out of 5 stars - Great concept gone horribly wrong
Well, the book starts out with a great concept- Monster races as PC's and how to balance them. It also introduces the idea of "monster class progression"- which allows one to start a beginning campaign with a "first level rakshasa" if one gets DM OK.

How did this brilliant idea go so very wrong? First is the literaly scads of typos & mistakes. Nearly every "monster class" has several very significant errors (the Rakshasa does not have any natural armour listed, for instance). WotC ... Read More







 






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