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 : Beginning C ++ Through Game Programming, Second Edition

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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9781598633603
Edition: 2
ISBN: 1598633600
Label: Course Technology PTR
Manufacturer: Course Technology PTR
Number Of Items: 1
Number Of Pages: 384
Publication Date: December 28, 2006
Publisher: Course Technology PTR
Studio: Course Technology PTR




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Editorial Review:

Product Description:
What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - A great C++ teaching book
A friend bought me a copy of this book through amazon.
Both of us (my friend and I) started to learn C++ together through the internet before having this book.

The book is amazingly good, very good structure for teaching the programming language, C++.
Everything is done in a very interactive way, giving you concepts on how game developers do it, how stuff run in more advanced program.
And what use every function has.

While it doesn't go into deep details ... Read More



Rating: 4 out of 5 stars - Good Introduction to C++ Using Games
(In reference to 1st Edition) As my title suggests this book is a pretty good introduction to C++ using basic games as the subject of the examples and exercises. Its main focus is on teaching the fundamental aspects of C++ for beginners and how to use the Standard Template Library (STL). Creating games is not really the focus as much as the the chosen subject of the examples and lessons. That said, what this book does, and does fairly well in my experience, is give a good overview and introduction ... Read More



Rating: 1 out of 5 stars - C++ for the computer illiterate
This book was nothing more than another poor purchase decision on my behalf. Written towards the audiance of those who ought not be reading it in the first place this book takes on an annoying simplistic tone. Reading it is like sitting through the basic trig review before taking multi var calculus, the most complex example is a cheap command line version of blackjack.

If you have any computer knowledge at all and you purchase this book I can guarantee you that it will be one of the ones ... Read More



Rating: 5 out of 5 stars - Awsome book seriously
Seriously this book is the best I have read yet when I first started it I was a newbie programmer but the way micheal dawson explains the c++ fundamentals keeps things fun and exciting this is one of the only c++ books you can find that isnt dry or boring think of it like being in a game industry school he has you apply your new skills in projects by the end of the project you learn what you need to learn and quick you wont want to miss this book I guarantee it!



Rating: 4 out of 5 stars - To learn C++, but not deep
First of all you have to keep in mind that the purpose of this book is not to teach game programming, but C++ programming. With that in mind, don't expect to learn graphics, AI or anything like that (except for some extremelly basic concepts).

However, in teaching C++ it succeeds. But it doesn't go much deep into anything and it is somewhat disjointed. If you can't be motivated by anything but game programming and can't stand to learn any other way, then pick this book - if you really want ... Read More







 






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