Books for Prep









Rating: 5 out of 5 stars - This book rocks. A must buy.
This book is everything the manuals should have been. You will not be disappointed



Rating: 5 out of 5 stars - great book
seemed too technical at first but stuck with it and it has been extremely helpful in all areas of understanding max i'll buy editions 2 and 3 to



Rating: 5 out of 5 stars - Best book for 3D Studio MAX
Inside 3DStudio MAX At last!The book we all waited for.Inside 3DStudio MAX,writtten by Steven Elliot & Phillip Miller;authors of Inside 3DStudio Release 3 & 4.Some said that Inside series is better than the manuals.Well,to tell you the truth,they are quite right. The book is very well structured.It has 29 chapters,starting from explaining the core concepts of MAX,and ending in Network Rendering.Every chapter has its introduction and summary,that's very good 'cause you know what's the chapter about and the summary reminds you the most importants parts. It is not a book that throws you some tutorials only.On the contrary,the writers pay attention to general knowledge an animator must have.Mixing colors and light,story boarding,etc.. Every button is explained thouroughly in the book.It teaches you the best way to model and animate efficiently every model you can think of. Of course,it has some drawbacks.Material editor,Video Post,Space Warps & Particles are not explained in depth.Although there is a solution to that(in February 2 more Volumes will be published:Inside3DStudio MAX Volume II:Advanced Modelling & Material Editor,Volume III:Animation & Character Studio),who wants to buy 2 more books that costs 110$ additionally?(Answear:Me..:P).Another drawback is that the book has color photos only in the chapters that refer to Material Editor(although some will say that's no big deal).And the CD that is included with the book has 200mb of textures.O.k ,where's the drawback?:) Only a few of them are useful.90% of them are very artistic and extend beyond the needs of traditional animators.I think that whoever makes the textures(by the way Tim Forcade,who included textures in 3DStudio 4 Hollywood & Gaming Effects & Indide 3DStudio 4),should have in mind that animators need practical textures like wood,metals and stuff and not abstract paintings.... Inside is for the novice and for the experienced animator,and it is by far the No.1 if you want to master MAX. "Inside 3D Studio MAX should be a part of every serious animator's library"(Larry Crume,Vice President,Autodesk and General MAnager,Kinetix)





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