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by: Glen Rhodes, Justin Everett-Church, David Doull, Igor Choromanski, Kevin Sutherland, Thomas Poeser List Price: $49.99 Price: $3.83 You Save: $46.16 (92%)Prices subject to change. Availability: Usually ships in 1-2 business days
Dewey Decimal Number: 005 EAN: 9781903450673 Edition: 1st ISBN: 1903450675 Label: Friends of Ed Manufacturer: Friends of Ed Number Of Items: 1 Number Of Pages: 800 Publication Date: 2001-08 Publisher: Friends of Ed Studio: Friends of Ed Related Items:
Editorial Review: Product Description: These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game - and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all we are pushing Flash to its breaking point to see what lies beyond. Assuming you have a reasonable knowledge of Flash 5, this book will increase your skill-set and fire your imagination by offering a collection of new approaches and advanced techniques. The only thing more entertaining than playing games is creating them. Now, the only limit is your imagination. Enter the Studio and start taking fun seriously. Friends of ED would like to apologise for the fact that the index, as printed in this book, is erroneous. The correct index can be downloaded as a pdf file from the friends of ED website (friendsofed.com). Average Rating:
![]() Rating: - Ambitious with a decent scopeThere's a fair amount of good content, with a couple of chapters on 3d by Glen Rhodes, who is a good author and inspiring scripter. Rating: - mediocre at bestOf course there's nothing new or amazing here as flash5 is "old" by this era's definition and this book was made in August 2001, but that doesn't mean having a book on this topic isn't useful in and of itself. The problem with this type of book is that it skims the "core essentials" of gamemaking, and provides completed games for you to teach yourself... I could go to a dozen sites and teach myself games. What I need is a book that holds your hand through building the essential ... Read More Rating: - complex but incredible ....Incredible book. The authors have brought the game classic game development environment on the flash platform. Os probably the most complex book on flash games, but it' a must to have on your developer shelf! Rating: - Well Done Advanced Game BookI like this book alot. I have worked through a slew of books on flash since Flash 4, and this one makes the most sense to me from the mechanics of game programming POV. Organized, and to the point. Don't make this the first book you read on Flash, cause you will be in over your head. It focuses just on the advanced engineering of game relating to Flash. Rating: - Great for newbie game developers in flash environmentThe authors in this book have provided an enormous amount of code to pick through and learn from. If that's your sort of thing this book is great! Make no mistake the Authors do assume you have a handle on ActionScripting! Really great detailed chapter on flash optimization! In association with Amazon.com | |